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The Shape of Intelligence

Programming a computer for playing chess

Shannon sets out minimax search with an evaluation function and estimates the game tree at 10¹²⁰ positions, the plan Deep Blue followed 47 years later.

category
theory
significance
3 of 5
people
Claude Shannon
organisations
Bell Telephone Laboratories

what had to happen · 1 events back to 1943

Every event this one built on, transitively, in order. Direct influences are marked.

I · Foundations · 1

  1. 1948A mathematical theory of communicationdirect

Before any computer had played a game of chess, Claude Shannon described how one would. His March 1950 paper in the Philosophical Magazine lays out the whole apparatus: represent the board as numbers, generate the legal moves, look ahead through the tree of replies, score the leaf positions with an evaluation function that weighs material and mobility, and choose the move that survives the opponent's best answers. That procedure is minimax, and the paper is its first application to a real game.

Shannon also counted. He estimated about 10¹²⁰ possible games, a number now called the Shannon number, and concluded that brute force alone was hopeless. He proposed two strategies: search every line to a fixed depth, or search selectively along the plausible ones the way a human does. Programmes would spend the next forty years arguing about which was right. Deep Blue, in 1997, settled it with enormous quantities of the first.

The paper was not really about chess. Shannon said it plainly: a machine that could play a good game might also be able to design circuits, translate languages or make strategic decisions. Chess was the test case for machine thinking, and it stayed that way until Go replaced it.

what it led to · 53 events downstream, through 2026

Built on it directly:

  1. 1959Samuel's checkers program coins 'machine learning'I
  2. 1997Deep Blue beats KasparovIII

And, through them, by era:

W2 · The second winter · 3
  1. 1988Temporal-difference learning
  2. 1989Q-learning
  3. 1992TD-Gammon reaches world-class backgammon
III · Statistics and data · 4
  1. 1994Chinook becomes checkers champion
  2. 2007Checkers is solved
  3. 2010DeepMind is founded
  4. 2011Watson wins Jeopardy!
IV · Deep learning · 4
  1. 2013Deep Q-networks play Atari
  2. 2014Google buys DeepMind
  3. 2015OpenAI is founded
  4. 2016AlphaGo beats Lee Sedol
V · Transformers · 7
  1. 2017Deep reinforcement learning from human preferences
  2. 2017AlphaGo Zero learns from nothing
  3. 2018AlphaFold enters the protein-folding contest
  4. 2019The bitter lesson
  5. 2020Learning to summarise from human feedback
  6. 2020AlphaFold 2 solves protein structure prediction
  7. 2021Anthropic is founded
VI · Everyone · 19
  1. 2022InstructGPT
  2. 2022ChatGPT
  3. 2023Bing's chatbot and 'Sydney'
  4. 2023Claude
  5. 2023GPT-4
  6. 2023'Pause Giant AI Experiments'
  7. 2023Hinton leaves Google to warn about AI
  8. 2023The US executive order on AI
  9. 2023The Bletchley Declaration
  10. 2023OpenAI fires and rehires its chief executive
  11. 2023Gemini
  12. 2024Claude 3 catches GPT-4
  13. 2024AlphaFold 3
  14. 2024GPT-4o talks
  15. 2024The EU AI Act enters into force
  16. 2024o1 and reasoning models
  17. 2024The Nobel Prizes go to neural networks
  18. 2024Claude learns to use a computer
  19. 2024The Model Context Protocol
VII · Agents · 14
  1. 2025DeepSeek-R1
  2. 2025Claude 4 and Claude Code
  3. 2025Nvidia is worth four trillion dollars
  4. 2025Gold at the Mathematical Olympiad
  5. 2025America's AI Action Plan
  6. 2025GPT-5
  7. 2025Gemini 3
  8. 2025MCP is donated to the Agentic AI Foundation
  9. 2026Claude Fable 5 and the Mythos class
  10. 2026GPT-5.6: Sol, Terra and Luna
  11. 2026A model escapes its sandbox
  12. 2026The EU delays its high-risk AI rules
  13. 2026Claude Fable 5.1
  14. 2026GPT-6 Astra

sources · 2

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